"LanuHum" <Lan### [at] yandexru> wrote:
> "And" <49341109@ntnu.edu.tw> wrote:
> > "LanuHum" <Lan### [at] yandexru> wrote:
> > > Time of a render in this case isn't important.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Really?
> > > Sorry!
> > > Example for my early post
> >
> > Oh, you made it with programming process. It can be more flexible in a sense,
> > then you can creat a mesh. My technique is using the equation.
>
> I also need the equation. On a screenshot I only showed transition from hard of
> 7 segments to a smoothed curve
> Interests me 3-10 and more, but it is universal
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
I can't understand what your word mean.
Well, do you understand equation?
If you do, then my equation should be simple.
I have rendered another picture to show what my method can do. Just answer your
question whether it is possible to make the universal scheme of transition from
a curve to the n-gons.
But the outcome which I drew can not fit what the blending shape drawn by your
method.
Because I saw that your shape is consist of many straight lines, and my shape is
not.
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