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Stephen <mca### [at] aolcom> wrote:
> On 07/04/2015 17:28, And wrote:
> > intersection{
> > sphere{
> > <0,0,0>,0.02
> > }
> > object{
> > Poly_Torus(0.01247, 0.02357)
> > inverse
> > }
> > pigment{rgb<0.34,0.38,0.12>}
> > }
>
> I liked the shape and decided to animate it rotating.
> http://youtu.be/frVgXyupZX8
>
> I am not too sure about the shading. It is as if the normals flipped
> from one half to the other.
> The material is a spiral1 pigment with a colour map.
>
> To straighten the spiral I changed your code to:
>
> intersection {
> torus {
> 0.012470,0.023570
> sturm
here lack of inverse
> texture{ Spiral_Texture }
> rotate <-90.0,0.0,0.0>
> }
>
> sphere {
> 0.0, 0.020000
> }
>
> scale <200.0,200.0,200.0>
>
> }
>
>
> I'm not sure why putting the texture on the torus straightens it out.
>
> --
>
> Regards
> Stephen
.. this is what I rendered.
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Attachments:
Download 'torus test2 1.png' (168 KB)
Preview of image 'torus test2 1.png'
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