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The antennas on the right side should be identical to the antennas at the left
side, but they aren't. Unless I miss to discover since several hours an error on
my side, I think, I have discovered a serious programming fault in the new
POV-Ray 3.7.
Please test my scene source code and give me a feedback. Thanks.
On a side note: it seems I also discovered another programming fault: when
animating (clock), the final video show some sort of black vertical line (a
cut-out?) where nothing is supposed to be. Please view here the video:
https://www.facebook.com/video.php?v=1032986830049905&set=vb.100000157941289&type=3
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#macro HullCommandFrontCutout(MyAmount,MySize,MyWidth,MyBegin,MyTexture)
union
{
#declare MyY=seed(1);
#declare MyZ=seed(2);
#declare MyHeight=seed(3);
#declare MyCount=1;
#while (MyCount<=MyAmount)
#declare MyBoxY=rand(MyY);
#declare MyBoxZ=rand(MyZ);
#declare MyBoxHeight=rand(MyHeight);
box
{
< -MyWidth, (-MySize*MyBoxY), -1000.0 > < MyWidth, (MySize*MyBoxY),
((-MyBegin)-(50.0*MyBoxZ)) >
translate < 0.0, -(400.0*MyBoxHeight), 0.0 >
}
box
{
< -MyWidth, (-MySize*MyBoxY), -1000.0 > < MyWidth, (MySize*MyBoxY),
((-MyBegin)-(50.0*MyBoxZ)) >
translate < 0.0, (400.0*MyBoxHeight), 0.0 >
}
#declare MyCount=MyCount+1;
#end
texture { MyTexture }
}
#end
difference
{
union
{
box { < -62.5, -200.0, -325.0 > < -61.0, 200.0, -300.0 > }
box { < 61.0, -200.0, -500.0 > < 62.5, 200.0, -300.0 > }
}
HullCommandFrontCutout(125,10.0,150.0,275.0,TextureHullSide)
texture { TextureHullSide }
}
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Download 'sl - seneca ii.png' (6 KB)
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