POV-Ray : Newsgroups : povray.binaries.images : POV-Ray 3.7: Symmetry Compromised? : POV-Ray 3.7: Symmetry Compromised? Server Time
7 Nov 2024 15:33:49 EST (-0500)
  POV-Ray 3.7: Symmetry Compromised?  
From: Sven Littkowski
Date: 29 Mar 2015 05:30:05
Message: <web.5517c53073c19a175189b500@news.povray.org>
The antennas on the right side should be identical to the antennas at the left
side, but they aren't. Unless I miss to discover since several hours an error on
my side, I think, I have discovered a serious programming fault in the new
POV-Ray 3.7.

Please test my scene source code and give me a feedback. Thanks.

On a side note: it seems I also discovered another programming fault: when
animating (clock), the final video show some sort of black vertical line (a
cut-out?) where nothing is supposed to be. Please view here the video:
https://www.facebook.com/video.php?v=1032986830049905&set=vb.100000157941289&type=3

--------------------------------------


#macro HullCommandFrontCutout(MyAmount,MySize,MyWidth,MyBegin,MyTexture)
union
{
 #declare MyY=seed(1);
 #declare MyZ=seed(2);
 #declare MyHeight=seed(3);
 #declare MyCount=1;
 #while (MyCount<=MyAmount)
  #declare MyBoxY=rand(MyY);
  #declare MyBoxZ=rand(MyZ);
  #declare MyBoxHeight=rand(MyHeight);
  box
  {
   < -MyWidth, (-MySize*MyBoxY), -1000.0 > < MyWidth, (MySize*MyBoxY),
((-MyBegin)-(50.0*MyBoxZ)) >
   translate < 0.0, -(400.0*MyBoxHeight), 0.0 >
  }
  box
  {
   < -MyWidth, (-MySize*MyBoxY), -1000.0 > < MyWidth, (MySize*MyBoxY),
((-MyBegin)-(50.0*MyBoxZ)) >
   translate < 0.0, (400.0*MyBoxHeight), 0.0 >
  }
  #declare MyCount=MyCount+1;
 #end
 texture { MyTexture }
}
#end



difference
{
 union
 {
  box { < -62.5, -200.0, -325.0 > < -61.0, 200.0, -300.0 > }
  box { <  61.0, -200.0, -500.0 > <  62.5, 200.0, -300.0 > }
 }
 HullCommandFrontCutout(125,10.0,150.0,275.0,TextureHullSide)
 texture { TextureHullSide }
}


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sl - seneca ii.png


 

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