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Hmmm, strange: the larger PNGs were 550 kb before, but after grayscale saving
are now 22 MB! Saved as so-called "Big PNG", whatever that means. Might have to
undo it, ha ha ha!
Sven Littkowski <jam### [at] yahoocom> wrote:
> Hi,
>
> currently, I am using large images for my spaceship project as hull
> textures (please see the attached image). But that takes plenty memory
> and increases a lot the rendering time.
>
> If you look to the attached hull texture, is there any way to create
> something like this with a function or formula? Please assists. Thanks.
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