Thanks to both of you.
As wished, I am attaching now a rendered image.
Color Depth: great reminder! Of course. I won't reduce their dimensions as i
need them in hi-res, and i cannot adjust compression levels in PNGs. but yes, I
will make them gray-scale. Let's see. :-)
I also created already a first animation, but the ship is still very far from
complete.
Sven Littkowski <jam### [at] yahoocom> wrote:
> Hi,
>
> currently, I am using large images for my spaceship project as hull
> textures (please see the attached image). But that takes plenty memory
> and increases a lot the rendering time.
>
> If you look to the attached hull texture, is there any way to create
> something like this with a function or formula? Please assists. Thanks.
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Attachments:
Download 'sl - seneca ii.png' (66 KB)
Preview of image 'sl - seneca ii.png'
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