|
|
Hi Sven,
the Object Collection can be found under "Resources" at www.povray.org. Simply
hit the search button to Access all entries.
Best regards,
Michael
"Sven Littkowski" <nomail@nomail> wrote:
> That sounds quite interesting, and I would like to have a look at them. Can you
> give me a URL? Thanks.
>
> Cousin Ricky <ric### [at] yahoocom> wrote:
> > On 03/25/2015 12:47 PM, Sven Littkowski wrote:
> > > Hi,
> > >
> > > actually, using blobs is not difficult, still, I have a case where I
> > > self simply don't succeed to find the right values. If you like, try
> > > yourself on it and help me with a solution.
> > >
> > > Basically, I have a more or less cylindrical body, and wanted a smooth
> > > transformation into a cylinder across, at its end. My own solution
> > > doesn't look good, after days of trying.
> >
> > My historical tendency when faced with intractable blobs has been to
> > give up on the blobs and use isosurfaces. In fact, I got so much into
> > isosurfaces (slow as they are) that I wrote several functions for
> > isosurface blobbing. Two of them are included in the Object Collection
> > module RoundEdge. They are more predictable than the blobbing methods
> > described in the user manual, being formulated to seamlessly match
> > POV-Ray primitives. This way, instead of having a big, slow isosurface,
> > you can reduce the render time by confining the isosurface to the join
> > areas, and using the primitives for the rest of the form.
> >
> > The RoundEdge module contains other functions for matching blobs to
> > primitives, but those functions don't seem applicable to the shape you
> > have so far. (I'm assuming you want the red part of the shape to
> > transition smoothly into the white part.)
Post a reply to this message
|
|