POV-Ray : Newsgroups : povray.advanced-users : Object's rotation matrix : Re: Object's rotation matrix Server Time
15 May 2024 21:24:52 EDT (-0400)
  Re: Object's rotation matrix  
From: bublible
Date: 16 Mar 2015 17:10:00
Message: <web.550745dab66bd306b91df8500@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 16.03.2015 um 20:39 schrieb bublible:
> > Is there a way to find out/obtain/get object's "rotation matrix" so it can be
> > applied to another object?
>
> Nope, sorry. You'd need to modify POV-Ray's source code for that stunt.
> (And, knowing that you're wrestling with LDD-to-POVRay, that won't get
> you anywhere either because the tool is designed in such a way that
> scenes won't render with an unofficial version of POV-Ray. Did I mention
> before that the tool sucks big time?)

yea you did mention it but it didn't help me much in solving my problem so I did
not care to reply, sorry :D

anyway, there have to be some way as I have here one script dealing with
automatic rotation of background (ehm, actually a box functioning as background)
that expands and face directly to camera nevermind cameras position which is
basically what I want but I want just one axis to be corresponding to the camera
axis in oposite angle as my polygon is rotate<0,0,0> and I want it turns to
directly to camera but only on its y axis (I got gradient polygon functioning as
a base plane and I need its gradient would always go from camera to the distance
far away independently of LDD/camera rotation)


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