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"Mr" <nomail@nomail> wrote:
> "LanuHum" <Lan### [at] yandexru> wrote:
> > When we are able to test a smoke? :)
>
> it's already in the source
Oops :(
//----------------------------------------------
//--Exported with POV-Ray exporter for Blender--
//----------------------------------------------
#version 3.7;
//--Global settings--
global_settings {
assumed_gamma 1.0
max_trace_level 5
ambient_light rgbt<0, 0, 0,1>
}
//--Custom Code--
#declare CURFRAMENUM = 42;
//#include "/home/user/directory/animation_include_file.inc"
//--Patterns Definitions--
#declare PAT_Flame =
pigment {
}
#declare fPAT_Flame=
function{pigment{PAT_Flame}}
#declare PAT_Smoke_Density =
pigment {
}
#declare fPAT_Smoke_Density=
function{pigment{PAT_Smoke_Density}}
//--Background--
background {rgbt<0.00971, 0.271, 0.985, 0>}
//--Cameras--
#declare camLocation = <7.481132, 5.343666, 6.507640>;
#declare camLookAt = <-27.098163, 46.688390, -0.903519>;
camera {
location <0, 0, 0>
look_at <0, 0, -1>
right <-1.7777777777777777, 0, 0>
up <0, 1, 0>
angle 49.134343
rotate <-27.098163, 46.688390, -0.903519>
translate <7.481132, 5.343666, 6.507640>
}
//--Lamps--
light_source {
< 0,0,0 >
color rgb<2, 2, 2>
fade_distance 14.999991
fade_power 2
matrix <-0.290865, -0.055189, -0.955171, -0.771101, 0.604525, 0.199883,
0.566393, 0.794672, -0.218391, 4.076245, 5.903862, -1.005454>
}
#declare lampTarget1= vrotate(<-4.076,-1.005,-5.904>,<0.6503,0.05522,1.866>);
//--Material Definitions--
#default{ pigment{ color rgb 0.8 }}
#declare shader_ = finish { //translation of spec and mir levels for when no
map influences them
diffuse 0.8
phong 70.0
}
#declare shader_Smoke_Domain_Material = finish { //translation of spec and mir
levels for when no map influences them
brilliance 1.8
phong 0.5
phong_size 25.2
diffuse 0.8 0
ambient 1
emission 0
conserve_energy
}
#declare shader_Smoke_Domain_Material0 = finish { //No specular nor Mirror
reflection
brilliance 1.8
specular 0
diffuse 0.8 0
ambient 1
emission 0
conserve_energy
}
#declare shader_Smoke_Domain_Material1 = finish { //Maximum Spec and Mirror
specular 1
diffuse 0.8 0
ambient 1
emission 0
conserve_energy
}
//--Mesh objects--
//--Smoke--
box{<-1,-1,-1>, <1, 1, 1>
pigment{ rgbt 1 }
hollow
interior{ //---------------------
media{ method 3
emission <1,1,1>*1
scattering{ 1, // Type
<1,1,1>*0.1
} // end scattering
density{density_file df3
"/home/leonid/bin/bin-2.73a/bin/2.73/scripts/addons/render_povray/preview/smoke.df3"
color_map {
[0.00 rgb 0]
[0.05 rgb 0]
[0.20 rgb 0.2]
[0.30 rgb 0.6]
[0.40 rgb 1]
[1.00 rgb 1]
} // end color_map
} // end of density
samples 32 // higher = more precise
} // end of media --------------------------
} // end of interior
scale<6,6,6>
translate<-1,-1,-1>
matrix <2.000000, 0.000000, 0.000000, 0.000000, -0.000000, -2.000000,
0.000000, 3.000000, -0.000000, 0.000000, 1.000000, -0.000000>
}
No smoke!
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Attachments:
Download 'smoke.jpg' (207 KB)
Preview of image 'smoke.jpg'
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