"Mr" <nomail@nomail> wrote:
> Here is the first test of smoke simulation export from Blender exporter to
> POV-Ray... no need to set up a texture, settings used are just domain's
> resolution so far. have fun !
That's good!
If you still nodes and a preview of materials take from me, perhaps, the Povray
developers will offer us a fast render of hair, having thought up alternative of
sphere_sweep
I want to add to the exporter the Povray bicubic_patch editor, using PyQt
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