POV-Ray : Newsgroups : povray.binaries.images : Blobinator, 1M plus, blob test : Re: Blobinator, 1M plus, blob test Server Time
7 Nov 2024 15:32:50 EST (-0500)
  Re: Blobinator, 1M plus, blob test  
From: Mr
Date: 18 Feb 2015 04:00:01
Message: <web.54e4541e4d9833de16086ed00@news.povray.org>
"StephenS" <nomail@nomail> wrote:
> Related to the Flyspray feature request #305;
> remove maximum component limit for blobs (1M)
>
> Start an array [736][350][736]
> ....fails on 32bit WinXP, run on 64bit WinVista
> Initilize array element based on trace to mesh()
> Create a blob component only if on surface.
> ....scan array, check for 6 face elements = fully inside, no component used
>
> Full run, under 15 hours with 2.8Mhz cpu
> array elements = 43,585,544
> blob components = 2,826,336 <<<<<<<<<
> Saved files:
> array 1.64G
> object 131M
> about 3hrs to create array
> about 11-12hrs to select points to use
> trace 2min
>
>
> Use results run,
> Read object(blob) file and trace
> 4min
>
> Comments welcome:
>
> Stephen S

Looks like this could be usefull for muddy and particle based effects the
Blender exporter is already supposed to support blobs, so if it's not broken,
it could provide incredible tools for tree modeling and viscose matter using
blender particles to guide them! Great improvement!


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