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Christian Froeschlin <chr### [at] chrfr de> wrote:
> From the documentation:
>
> "Any type of light source may be an area light."
>
> In essence, the "area_light" keyword in POV-Ray should probably be
> regarded as the name of the option that enables "soft shadows" for any
> given light source (although it can do more with "area_illumination").
>
> Also, since you mention radiosity, that will also give you soft
> shadows appropriate for the geometry of the objects that are emitting
> or scattering light.
Ah thanks, that worked well. I was under the impression you could either have a
point, directional, or area light, but it seems some of their features are very
much 'stackable'.
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