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"Mr" <nomail@nomail> wrote:
> clipka <ano### [at] anonymousorg> wrote:
> > Am 25.01.2015 um 07:58 schrieb Mr:
> >
> > > it works seamlessly, now both uv textures map the same. this is the python
> > > making the translation (z can be scaled and offset as well):
> > >
> > > mappingDif = ("scale <%.4g,%.4g,%.4g> translate <%.4g,%.4g,%.4g>" % \
> > > ( 1.0 / t_dif.scale.x,
> > > 1.0 / t_dif.scale.y,
> > > 1.0 / t_dif.scale.z,
> > > 0.5-(0.5/t_dif.scale.x) + t_dif.offset.x,
> > > 0.5-(0.5/t_dif.scale.y) + t_dif.offset.y,
> > > 0.5-(0.5/t_dif.scale.z) + t_dif.offset.z))
> >
> > Looks good. The offset should be fine, too, provided Blender applies
> > offset after scaling; if instead it applies offset before scaling,
> > dividing the offset by t_dif.scale.* should do the trick.
> >
> > Glad I could help :)
>
> Thanks a lot. Hum... well, Now the same formula doesn't apply to environment
> mapping, there is another discrepency, I'm trying to get rid of:
>
> Blender:
> http://www.pasteall.org/pic/show.php?id=82796
> POV:
> http://www.pasteall.org/pic/show.php?id=82797
The best I could do was this:
http://www.pasteall.org/pic/show.php?id=82820
If you compare with Blender render below, especially look at the clouds
reflexion in the sphere, I think Scale and offset are pretty correct, but the
difference in which clouds are visible through the lateral opening shows the
mapping is still incorrect.
http://wiki.blender.org/uploads/1/12/RenderBranch.jpg
Here is the translation python code:
mappingBlend = "scale 2 scale <%.4g,%.4g,%.4g> translate -1 translate
<%.4g,%.4g,%.4g> " \
"rotate<0,0,0> " % \
((1.0 / t_blend.scale.x),
(1.0 / t_blend.scale.y),
(1.0 / t_blend.scale.z),
(-0.5)-(-0.5/t_blend.scale.x)+ t_blend.offset.x,
(-0.5)-(-0.5/t_blend.scale.y)+ t_blend.offset.y,
(-0.5)-(-0.5/t_blend.scale.z)+ t_blend.offset.z)
I had to use map_type 0 but I am guessing what would be needed for more correct
results would be cube mapping? (map_type = 3 ?) which doesn't exist yet does it?
maybe in UberPOV? otherwise, which solution would you advise? anything else
than giving up sky_sphere for a dumb (how big?) box?
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