> The first and last are what I had in mind for effect, but I was wanting to
> achieve it solely through the use of a texture, not a composite object.
>
A texture is by definition the surface of an object though. Material would be
more appropriate.
> The second image is not really what I was talking about, but it's a very cool
> use of media. What's with the hard shadow on the lower left?
>
It's the unlit part of the scattering media. I've also had this problem when
making planets with media clouds and atmosphere.
-Nekar Xenos-
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