POV-Ray : Newsgroups : povray.general : fabric simulation : Re: fabric simulation Server Time
5 Jul 2024 10:21:33 EDT (-0400)
  Re: fabric simulation  
From: Mr
Date: 8 Jan 2015 03:00:01
Message: <web.54ae37f2d1f9e5ad16086ed00@news.povray.org>
"Anthony D. Baye" <Sha### [at] spamnomorehotmailcom> wrote:
> "jhu" <nomail@nomail> wrote:
> > "Anthony D. Baye" <Sha### [at] spamnomorehotmailcom> wrote:
> > > it would be awesome if povray had this:
> > > http://www.cs.cornell.edu/projects/ctcloth/
> > >
> > > unfortunately, it would require a database of df3 files -- micron-resolution MRI
> > > scans of cloth swatches...
> > >
> > > but the results are just fantastic.
> > >
> > > Regards,
> > > A.D.B.
> >
> > Meh, easier to just use Blender's cloth simulator. Come to think of it, I think
> > the old Megapov had some sort of cloth simulating thing.
>
> I find Blender to be a massive pain to use.  I can't import my models into it
> from povray, which is the only place I ever create models, and the interface is
> a clunky mass of mystery meat.
>
> Aside from that, you're left trying to find a triangle resolution that doesn't
> leave the surface looking patchy.
>
> I tried using Megapov's cloth simulator, once, and felt that there were way too
> many parameters.
>
> And lastly, sometimes it's more fun to do things the hard way, and sometimes,
> the hard way is actually better than the easy way.
>
> but, as you will.
>
> I posted the link because I found the article interesting.
>
> Regards,
> A.D.B.

Did you know that you can mix existing POV code with your blender scene? just
copy and paste it in the Blender text editor with view properties enabled and
check the "add as POV code" box. It will be integrated with Blender POV Code
seamlessly at render time. It's all explained and demonstrated in the WIKI.

About smooth geometry, the integration of Pixar's opensubdiv is planned for one
of next blender realease, so this should improve it.


jhu, thanks for proving the exporter works. more images are needed to motivate a
community.


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