|
![](/i/fill.gif) |
"Anthony D. Baye" <Sha### [at] spamnomore hotmail com> wrote:
> I find Blender to be a massive pain to use. I can't import my models into it
> from povray, which is the only place I ever create models, and the interface is
> a clunky mass of mystery meat.
It's a clunky mess because you're not used to it. That will be the same no
matter what program you use (AutoCAD, Maya, 3D Studio Max, etc.).
>
> Aside from that, you're left trying to find a triangle resolution that doesn't
> leave the surface looking patchy.
You can use smooth shading. This gives good results even at low mesh
resolutions.
>
> I tried using Megapov's cloth simulator, once, and felt that there were way too
> many parameters.
Cloth is pretty complex. If Povray were to integrate what you linked, there will
unlikely be less parameters.
Post a reply to this message
|
![](/i/fill.gif) |