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Le_Forgeron <jgr### [at] free fr> wrote:
> Le 03/01/2015 10:13, Warp a écrit :
> > Anthony D. Baye <Sha### [at] spamnomore hotmail com> wrote:
> >> So povray's textures are supposed to be 3D, and indeed the patterns are
> >> demonstrably three-dimensional, however they do not seem to be sampled for the
> >> inside of an object.
> >
> >> So I guess my question is: Why not?
> >
> > POV-Ray renders *surfaces*.
> >
> Sampling 3D is done with media (and there is three kind of them), inside
> surface.
Obviously media are the way to go. A good way here may be the use of df3-files.
Bill Pokorny has given the link to an interesting visualisation tool just some
days ago
http://news.povray.org/povray.general/thread/%3C54a2dc7e%241%40news.povray.org%3E/
Of course one must generate or obtain the df3-files first. But this is another
story...
Best regards,
Michael
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