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"Anthony D. Baye" <Sha### [at] spamnomorehotmailcom> wrote:
> So povray's textures are supposed to be 3D, and indeed the patterns are
> demonstrably three-dimensional, however they do not seem to be sampled for the
> inside of an object.
>
> So I guess my question is: Why not?
>
> I've seen people do some amazing things with procedural textures, but I've never
> seen a fully volumetric texture in povray.
>
> By all means, prove me wrong.
>
> Regards,
> A.D.B.
You are wrong. In my search for methods to make earthlike planets, I once tried
media instead of isosurfaces - and it worked. Just pust the pigment in a media
container. You can also control the density of the media in the same way.
-Nekar Xenos-
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