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So povray's textures are supposed to be 3D, and indeed the patterns are
demonstrably three-dimensional, however they do not seem to be sampled for the
inside of an object.
So I guess my question is: Why not?
I've seen people do some amazing things with procedural textures, but I've never
seen a fully volumetric texture in povray.
By all means, prove me wrong.
Regards,
A.D.B.
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