POV-Ray : Newsgroups : povray.binaries.images : terrain elevation : Re: terrain elevation Server Time
3 Jul 2024 00:25:21 EDT (-0400)
  Re: terrain elevation  
From: eticre
Date: 17 Dec 2014 18:25:00
Message: <web.54921004be345c85132d0560@news.povray.org>
FractRacer <lg.### [at] gmailcom> wrote:

> > Hi all
> > I tried ridged_mf for terrain on a iso-planet but result is "strange"
> > If function (x*x+y*y+z*z - (f_ridged_mf(x,y,z, 0.2 , 5 , 7 , 1.6 , 0.1 ,
> > 2)+100)) is used directly in isosurface results ar goog but if same function is
> > used in pigment
> >
> > #declare Dec_p=pigment{function{f_ridged_mf(x,y,z, 0.2 , 5 , 7 , 1.6 , 0.1 , 2)
> > }}
> >
> > #declare fp_mount=function{pigment{pigment_pattern {Dec_p}}}
> >
> > isosurface { function { (x*x+y*y+z*z - (fp_mount(x,y,z).gray+100)) }
> >
> > resulting object is broken
> >
> Hello,
> You can use max_gradient in your isosurface block, increase the value to
> obtain a better surface.
>
> --
> Lionel
> <b>Do not judge my words, judge my actions.</b>
>
> ---

 active.
> http://www.avast.com

I tried but nothing changed, iso rendered with pigment has artifact


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