clipka <ano### [at] anonymousorg> wrote:
> Am 30.11.2014 15:25, schrieb Robert McGregor:
> > Adding to the finish(es) an emission value that matches the existing ambient
> > value should fix that issue completely when using radiosity.
>
> Uh... don't! That would just be a nasty workaround, not a solution.
I completely agree it's not the "right" way to go about it, but it is a "quick
fix" for such a problem as he originally described. For example, here is "Basic
Scene 10 - Night moon partly cloudy sky:"
1) the top image is the original (non-radiosity)
2) the middle version uses a default radiosity {} block without changing
anything else
3) the bottom is the same as #2 but replacing ambient with emission. Quick fix.
Not identical, but to my eye renders using radiosity always looks better anyway.
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www.McGregorFineArt.com
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