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"Anthony D. Baye" <Sha### [at] spamnomore hotmail com> wrote:
> So I guess the question is: Does the emission keyword supercede ambient?
It doesn't supersede ambient per se, but supersedes one particular ad hoc usage
of ambient, which was to cause objects to glow.
The rule of thumb for POV-Ray 3.7 is that if your object glows in the dark, use
emission. If it doesn't, use ambient.
> should
> the textures in the libraries be updated to reflect that?
I would say no, because then you'd have everything glowing when radiosity is
used. This was already a problem with the stock textures in POV-Ray 3.6
(especially with the metals), though not everyone may have noticed it.
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