POV-Ray : Newsgroups : povray.binaries.images : Stock textures and radiosity : Re: Stock textures and radiosity Server Time
3 Jul 2024 00:40:57 EDT (-0400)
  Re: Stock textures and radiosity  
From: Anthony D  Baye
Date: 30 Nov 2014 12:45:01
Message: <web.547b567a785b69361538d4890@news.povray.org>
"Robert McGregor" <rob### [at] mcgregorfineartcom> wrote:
> "Anthony D. Baye" <Sha### [at] spamnomorehotmailcom> wrote:
> > I have six light sources.  There is no difference in lighting between the two
> > samples. Granted the part I'm wondering about is in moderate shadow, but it
> > should be receiving some of the light.  The primary texture is at least the same
> > color when rendered with radiosity, which indicates to me that the color of the
> > secondary relies too much on it's ambient value.
>
> Adding to the finish(es) an emission value that matches the existing ambient
> value should fix that issue completely when using radiosity.
>
> -------------------------------------------------
> www.McGregorFineArt.com

So I guess the question is: Does the emission keyword supercede ambient? should
the textures in the libraries be updated to reflect that?

and thanks for the tips on HDRI.  Now I just need a step-by-step tutorial on how
to use it in scene.

Regards,
A.D.B.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.