"Robert McGregor" <rob### [at] mcgregorfineart com> wrote:
> "Anthony D. Baye" <Sha### [at] spamnomore hotmail com> wrote:
> > I have six light sources. There is no difference in lighting between the two
> > samples. Granted the part I'm wondering about is in moderate shadow, but it
> > should be receiving some of the light. The primary texture is at least the same
> > color when rendered with radiosity, which indicates to me that the color of the
> > secondary relies too much on it's ambient value.
>
> Adding to the finish(es) an emission value that matches the existing ambient
> value should fix that issue completely when using radiosity.
>
> -------------------------------------------------
> www.McGregorFineArt.com
So I guess the question is: Does the emission keyword supercede ambient? should
the textures in the libraries be updated to reflect that?
and thanks for the tips on HDRI. Now I just need a step-by-step tutorial on how
to use it in scene.
Regards,
A.D.B.
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