POV-Ray : Newsgroups : povray.binaries.images : Stock textures and radiosity : Re: Stock textures and radiosity Server Time
3 Jul 2024 01:05:39 EDT (-0400)
  Re: Stock textures and radiosity  
From: jhu
Date: 29 Nov 2014 18:10:01
Message: <web.547a514c785b6936d19b0ec40@news.povray.org>
> On a side note: does anybody have a good texture tutorial?  I've created custom
> textures before, but nothing terribly complex, and I'm mystified as to how some
> of the definitions in the libraries work considering that they pack multiple
> texture statements into one identifier. I understand that it's a layered
> texture, but I'm confused as to how it gets parsed as a single texture and
> subsequent definitions don't interfere.

I've found that texture creation is going to be difficult and require lots of
experimentation no matter the renderer.


> Second note: Bryce 7 has the ability to bake Light Probes for HDRI, and I was
> wondering if this sort of thing could be done natively in povray using a fisheye
> camera.

I think so. Just output to OpenEXR or similar.


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