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Dear friends,
I'm beginner in POV-Ray and I have a little problem with rendering my scene.
I have just one object in my scene, which is a 3D block.
The block is made by several 3D adjacent boxes and each box is made by 8
vertices and six faces (or 12 triangles, 2 per face).
The whole block is a "Mesh2" type object (just one), in which I have defined a
vertex vectors for all the vertices and the face_indices for the triangles.
mesh2 {
vertex_vectors {
80,
<0,0,0>, <0.5,0,0>, <0.5,0.5,0>
...
}
face_indices {
120,
<0,1,2>
...
}
In short, I have a 3D block made by several triangles.
For rendering, I have also applied a transparent color to my object, as I wish
to be able to see the depth of my bock (like an glass block).
The problem is that the whole block do not appear as "one" object as I wish and
we see unfortunately all the inner faces in the block and I don't have the
glass-like effect.
I have also tried to do a "Merge", but it didn't work. I think it's because I
have defined just one object ( a "Mesh2" one).
Do you have any idea how to solve this problem?
Thank you all in advance
P.S. I have POV-Ray version 3.6.
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