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I searched around a bit, but didn't seem to find much of use.
There was some mention of coupling trace with eval_pigment, but I didn't see any
code or elaboration on that idea...
What's an "object pigment"?
It seemed to be something along the lines of
pigment {object {Something} }
Is / was that some sort of experimental thing / MegaPov?
Maybe LeForgeron knows a way to do this - he's got a ton of clever stuff that he
works on...
POV-Ray obviously needs to work with just such information in order to generate
the rendered image. I wonder if there's a way to patch into that, or write a
separate object property querying function... y'know, for 4.0....
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