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Thomas de Groot <tho### [at] degroot org> wrote:
>
> For the time being, a stand-in. Missing rungs is a render issue. This is
> improved with stochastic rendering, although render time is much
> increased. I still have to experiment for the best balance.
Do you still get the same issue with focal blur?
> The ground texture itself will not really be changed. It is supposed to
> be related to so-called 'patterned grounds' in periglacial areas.
> However, I have now added rocks etc. Maybe more is needed...
>
Indeed, having googled periglacial I see that something I think does not look
natural is in fact a very natural phenomenon. If anything compared to the images
I have just seen your texture is not uniform enough but I realise this is not a
work aiming at realism.
I look forward to seeing the next post and being educated further ;-)
Sean
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