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"Raiford, Michael" <mra### [at] spammail com> wrote:
> Part of a series of renderings I'm doing for my desktop backgrounds on
> my work computer.
>
> err.. rather an isosurface.
>
> The checkering of the sphere was actually a pretty simple function
> (using the contained_by shape to define the sphere.)
>
> function {(sin(f_th(x,y,z)*13) * sin(f_ph(x,y,z)*13) * sin(f_r(x,y,z)*15))}
>
> The isosurface is then rotated to the proper orientation. :)
Nice work! You should consider an entry at www.cgsphere.com, but you have to
change the scene a bit due to their conditions.
Best regards,
Michael
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