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"Anthony D. Baye" <Sha### [at] spamnomore hotmail com> wrote:
> the following snippet is from geometry.pov, and I believe this is where the
> problem is:
> push(array[3] { t1[1] + baseVec*baseLen/3, t1[0], t1[1] })
> push(array[3] { t1[0],
> t1[1] + baseVec*baseLen/3,
> t1[2] - baseVec*baseLen/3 })
> push(array[3] { t1[1] + baseVec*2*baseLen/3, t1[0], t1[2] })
>
> if I comment out the second push operation, the ugliness goes away,
What's a push operation? - I didn't see anything under arrays in the docs, and a
quick search in the help index didn't pull anything up.
All I can say is, that from my ignorant standpoint, I'd start with "Which one of
these 3 things doesn't look like the other 2". The second push is the only one
with TWO mathematical operations.
I'd start by messing with that and passing values to a debug stream.
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