POV-Ray : Newsgroups : povray.binaries.images : Secret Passage WIP (TINA CHeP) : Re: Secret Passage WIP (TINA CHeP) Server Time
8 Jul 2024 06:29:13 EDT (-0400)
  Re: Secret Passage WIP (TINA CHeP)  
From: s day
Date: 6 Nov 2014 07:40:00
Message: <web.545b6bfecbb3d815a47478650@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:

Looks like you have pretty much fixed the issue then, I think you could improve
the lighting by using light_fading and area lights though see attached all I
changed is the light_source to be:

#declare Bulb =
light_source {<0, 3.5, 0> rgb <1, 1, 1>*1
 looks_like {
  Round_Cone2( <0, -2.4, 0>, 0.95, <0, 0.7, 0>, 1.80, 1 )
  texture {LightBulb_Glass}
  double_illuminate
  //light_source {<0, 3.5, 0> rgb <1, 1, 1>*0.4}
  scale 0.8
  }
                                  area_light
                                  <-0.5, 0, -0.5> <0.5 0, 0.5> // lights spread
out across this distance (x * z)
                                  4, 4                // total number of lights
in grid (4x*4z = 16 lights)
                                  area_illumination on
                                  adaptive 0          // 0,1,2,3...
                                  jitter              // adds random softening
of light
                                  circular            // make the shape of the
light circular
                                  orient              // orient light
                                  fade_distance 50
                                  fade_power 2
}

Rendered with radiosity on using the basic settings from the insert menu.

have you also thought about using media to make a glow effect where the bulb is,
will slow things down a bit but is a nice effect.

Sean


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Attachments:
Download 'lightbulb2.png' (401 KB)

Preview of image 'lightbulb2.png'
lightbulb2.png


 

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