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"Bald Eagle" <cre### [at] netscape net> wrote:
Looks like you have pretty much fixed the issue then, I think you could improve
the lighting by using light_fading and area lights though see attached all I
changed is the light_source to be:
#declare Bulb =
light_source {<0, 3.5, 0> rgb <1, 1, 1>*1
looks_like {
Round_Cone2( <0, -2.4, 0>, 0.95, <0, 0.7, 0>, 1.80, 1 )
texture {LightBulb_Glass}
double_illuminate
//light_source {<0, 3.5, 0> rgb <1, 1, 1>*0.4}
scale 0.8
}
area_light
<-0.5, 0, -0.5> <0.5 0, 0.5> // lights spread
out across this distance (x * z)
4, 4 // total number of lights
in grid (4x*4z = 16 lights)
area_illumination on
adaptive 0 // 0,1,2,3...
jitter // adds random softening
of light
circular // make the shape of the
light circular
orient // orient light
fade_distance 50
fade_power 2
}
Rendered with radiosity on using the basic settings from the insert menu.
have you also thought about using media to make a glow effect where the bulb is,
will slow things down a bit but is a nice effect.
Sean
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Attachments:
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![lightbulb2.png](/povray.binaries.images/attachment/%3Cweb.545b6bfecbb3d815a47478650%40news.povray.org%3E/lightbulb2.png?preview=1)
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