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"Bald Eagle" <cre### [at] netscapenet> wrote:
> I'm gonna guess that this is a max trace level issue...
Hi,
Had a quick look at your light bulb source file and I think there are 2 possible
fixes for this issue if you want to keep the bulb shape.
1) remove the screw part of the lightbulb as it seems to be casting the shadow.
2) use an area_light for your bulb as below:
light_source {
<0, 0, 0> rgb <1, 1, 1>*0.4
area_light
<4, 0, 0> <0, 0, 4>
4, 4
adaptive 0
jitter
circular
orient
looks_like {
union { object {Filament}
sphere {<0, 3.5, 0>, 1.7 pigment {rgbf <1*Flare, 1*Flare, 0.5*Flare, 1>}
finish {specular 1} }
}
translate <0, 0, 0>
}
}
Both seem to work with the simple demo file I created.
Sean
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