POV-Ray : Newsgroups : povray.binaries.images : Secret Passage WIP (TINA CHeP) : Re: Secret Passage WIP (TINA CHeP) Server Time
6 Oct 2024 08:24:15 EDT (-0400)
  Re: Secret Passage WIP (TINA CHeP)  
From: Bald Eagle
Date: 3 Nov 2014 22:05:01
Message: <web.54584233cbb3d8155e7df57c0@news.povray.org>
Alain <kua### [at] videotronca> wrote:

> No need for media.
> If using radiosity, a look_like sphere, or any shape you may want, with
> an emissive finish will do.
> Another way would be to use the back side illumination feature. Simply
> adding a second value to the diffuse parameter turn that on. (diffuse
> 0.1 0.7 will diffuse mostly from the back side) Works great with radiosity.

Well, I modeled a bulb with a filament, and it looks ok in the include file
render.  Replacing the point light sources with these bulbs gives me --- eeek.


Here's my lampshade glass:

  //  Glass
  difference {
   cone {<0, 0, 0>, 1.95, <0, 4.625, 0>, 3.875}
   cone {<0, 0, 0>, 1.95, <0, 4.625, 0>, 3.875 scale <0.9, 1.2, 0.9>}
   translate < 7.687, 0.4375, 0>
   interior {ior 1.5}
   texture {pigment {rgbt <1, 0.7, 0, 0.9>} finish {emission 0.7}}
   double_illuminate
   }


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