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Alain <kua### [at] videotronca> wrote:
> No need for media.
> If using radiosity, a look_like sphere, or any shape you may want, with
> an emissive finish will do.
> Another way would be to use the back side illumination feature. Simply
> adding a second value to the diffuse parameter turn that on. (diffuse
> 0.1 0.7 will diffuse mostly from the back side) Works great with radiosity.
Well, I modeled a bulb with a filament, and it looks ok in the include file
render. Replacing the point light sources with these bulbs gives me --- eeek.
Here's my lampshade glass:
// Glass
difference {
cone {<0, 0, 0>, 1.95, <0, 4.625, 0>, 3.875}
cone {<0, 0, 0>, 1.95, <0, 4.625, 0>, 3.875 scale <0.9, 1.2, 0.9>}
translate < 7.687, 0.4375, 0>
interior {ior 1.5}
texture {pigment {rgbt <1, 0.7, 0, 0.9>} finish {emission 0.7}}
double_illuminate
}
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Download 'oldlightbulb.png' (30 KB)
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