POV-Ray : Newsgroups : povray.binaries.images : Secret Passage WIP (TINA CHeP) : Re: Secret Passage WIP (TINA CHeP) Server Time
6 Oct 2024 08:23:52 EDT (-0400)
  Re: Secret Passage WIP (TINA CHeP)  
From: Bald Eagle
Date: 1 Nov 2014 14:00:01
Message: <web.54551f7acbb3d8155e7df57c0@news.povray.org>
> Does the height_field have some reflections enabled?

Ayup.
I'm gonna guess that the reflectivity and the antialiasing are the double
whammy.

> You try do switch that off. As far as the radiosity is concerned, I do not see
anything
> that really slows down a render; I use those settings currently myself.
> You can increase error_bound to 1.0 and try with recursion_limit 2.

There's a lot of reflective Victorian gold stuff, so I'm guessing that's the
real bottleneck.  Even the wallpaper has reflective gold.

I mouse-selected everything except the left-hand side, and I'm at 42% after 3h.
You go, little Acer Aspire One!  You can do it!  :D

When I set up the scene for simplified textures, do I still use +Q9?
I'm assuming I need a block of if / simple textures / else / complex ones / end

This is gonna prove the 90/10 rule.
"The last 10% of a project takes up 90% of the time and effort."


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