|
|
> Does the height_field have some reflections enabled?
Ayup.
I'm gonna guess that the reflectivity and the antialiasing are the double
whammy.
> You try do switch that off. As far as the radiosity is concerned, I do not see
anything
> that really slows down a render; I use those settings currently myself.
> You can increase error_bound to 1.0 and try with recursion_limit 2.
There's a lot of reflective Victorian gold stuff, so I'm guessing that's the
real bottleneck. Even the wallpaper has reflective gold.
I mouse-selected everything except the left-hand side, and I'm at 42% after 3h.
You go, little Acer Aspire One! You can do it! :D
When I set up the scene for simplified textures, do I still use +Q9?
I'm assuming I need a block of if / simple textures / else / complex ones / end
This is gonna prove the 90/10 rule.
"The last 10% of a project takes up 90% of the time and effort."
Post a reply to this message
|
|