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I'm currently experiencing a major bottleneck in the radiosity-enabled render.
It seems to me to be hanging up on the heightfield frame of the big round mirror
on the left.
I'll try to pore over the docs again, but I'd appreciate it if someone could
suggest a quick (heh) fix to get past those sticky spots. It went fairly fast
until it hit that, and now it's 12 hours later and still struggling.
WHAT is it _doing_??!
Also, is there a _short_ concise explanation of this file that radiosity can
generate? If I suffer through this once, does it make subsequent renders vastly
faster?
Thanks!
pretrace_start 0.08
pretrace_end 0.04
count 35
nearest_count 5
error_bound 0.5
recursion_limit 3
low_error_factor 0.5
gray_threshold 0.0
minimum_reuse 0.015
maximum_reuse 0.2
brightness 1
adc_bailout 0.01
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