POV-Ray : Newsgroups : povray.binaries.images : Secret Passage WIP (TINA CHeP) : Re: Secret Passage WIP (TINA CHeP) Server Time
16 Jul 2025 15:29:31 EDT (-0400)
  Re: Secret Passage WIP (TINA CHeP)  
From: Bald Eagle
Date: 29 Oct 2014 11:25:00
Message: <web.545105eecbb3d8155e7df57c0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
>The rod from the farthest ceiling fixture...

I'll see what I can do about that.

> - The big mirror over the couch seem a bit flat to me.

It does, doesn't it.  It actually does have depth, but for some reason this
camera angle makes it look bad.

> - the carpet could use a bit of (more) thickness/fluffiness.

Yes, I need to do something with that for sure.

> - The lighting of the scene. Much better than before but I am not sure
> where the light is coming from now. Somewhere in between the two light
> fixtures? In the final version I suppose you will light the lamps
> themselves?
Correct.  My "WIP light".  I'm going to take a stab at getting those ceiling
lamps illuminated from within and see what sort of light they throw.


> - The tunnel entrance. Shouldn't there not be some way to show /how/ the
> entrance is closed? I suppose there should be some notches along the
> edges for the missing boards.
It is a bit mirky as to the mechanism - and there certainly aren't any visual
cues to suggest that where the entrance IS, the carpet USED TO BE.
Here and there I considered doing SOMETHING - I just haven't really latched onto
WHAT.
"Notches" - like tongue-and-groove?

> Nitpicking: The floor boards being aligned
> parallel to the entrance, the closing lid must be especially reinforced
> in order to remain rigid when somebody walks over it ;-)
It's about 2 full inches thick, so I figured that maybe there were
through-dowels or threaded rods or something.
There's actually a small ledge of stone on either side of the tunnel that the
sliding floor panel rests on - I suppose I ought to accentuate that, put a rail,
some rollers, a latch - something

> - Detail. Could you give the painting of the lady with the flowers some
> painterly aspect? It looks too much like a photograph to me but that
> might be the effect of the distance. Impressionism would be the way to
> go for the time period and the subject matter.

Good instinct - I felt it far too "clean" as well - and I like the simu-paint
idea.  I'll have to go back and look over that recent thread.
I hadn't the energy to mess with it prior to rendering it with radiosity since I
had only just emerged from a long and arduous debugging of my
Frame-plus-mirror/picture code.
It still seems a bit lacking and likely needs an overhaul.

Lesson learned: missing or flat-out wrong parentheses and curly braces are
annoying.  MISPLACED curly braces that allow the scene to render but don't give
you what you want can make you question your eyesight and sanity.


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