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"Bald Eagle" <cre### [at] netscape net> wrote:
> I must admit - the radiosity is a very nice lighting enhancement, and really
> makes the tunnel look much better and gives much better definition to many of
> the objects in the room.
Radiosity is almost always a dramatic improvement. It gives depth to shadowed
areas. Ambient occlusion (which falls out of radiosity) is a part of life, and
scenes look flat without it.
> Please chime in with constructive criticism - [snip]
>
> So, I'm looking to hear about what I can do to really raise the level of quality
> since I think I'm done modeling the bulk of the _things_ and can begin shifting
> more of my focus to the crafting of textures normals and finishes, camera angle,
> lighting, radiosity, HDRI lighting, media, etc.
The mirror on the left is too flush with the wall, and the reflection is too
cloudy (unless you intend it to be a very dingy mirror).
If that's sunlight coming through the door on the right, it needs to be /a lot/
stronger.
With the floor flush with the walls of the passage, how does the lid support
itself?
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