Alain <kua### [at] videotronca> wrote:
> It can also be done using the prism primitive using a 4 sided base. Good
> if the "box" you want faces are not parallel to each others.
Good call. I wasn't thinking about asymmetric instances.
> You can also use a transform matrix if you want to shear your box.
So many options. :D
> Finaly, if you want to have non-flat faces, you can use an union of 8
> bicubic patches or a mesh.
> A macro can automate the creation process for those.
True. Almost limitless options with custom CSG objects.
There's also this -
http://www.f-lohmueller.de/pov_tut/a_geo/a_geo62e.htm
I may have to play around with the SuperCone object - that looks like it has
great potential for some things I've been thinking of trying.
http://www.f-lohmueller.de/pov_tut/all_shapes/shapes360e.htm
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