POV-Ray : Newsgroups : povray.advanced-users : Macro in POV-ray : Re: Macro in POV-ray Server Time
16 May 2024 09:18:39 EDT (-0400)
  Re: Macro in POV-ray  
From: Bald Eagle
Date: 19 Oct 2014 20:55:01
Message: <web.54445c965ae0f3ce5e7df57c0@news.povray.org>
Alain <kua### [at] videotronca> wrote:

> It can also be done using the prism primitive using a 4 sided base. Good
> if the "box" you want faces are not parallel to each others.

Good call.  I wasn't thinking about asymmetric instances.

> You can also use a transform matrix if you want to shear your box.

So many options. :D


> Finaly, if you want to have non-flat faces, you can use an union of 8
> bicubic patches or a mesh.
> A macro can automate the creation process for those.

True.  Almost limitless options with custom CSG objects.

There's also this -
http://www.f-lohmueller.de/pov_tut/a_geo/a_geo62e.htm

I may have to play around with the SuperCone object - that looks like it has
great potential for some things I've been thinking of trying.
http://www.f-lohmueller.de/pov_tut/all_shapes/shapes360e.htm


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