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clipka <ano### [at] anonymousorg> wrote:
> These are two separate things:
Well, ok, my original statement should have been "somehow mapping" instead of
specifically uv-mapping, it just came out that way since I intuited that the uv
method might be best suited. :)
The counting still seems weird, like the way ACLU or Microsoft counts. 0, 1, 2,
5. Who do I need to have induct me into the inner circle, what blood sacrifice
needs to be made for me to pierce the veil of the Inner Mysteries of POV-Ray
mapping codes? Are those missing constants are only known to the 3&4th Degree
Master Masons? I'm guessing they map a _pyramidal_ sweep, or the obverse of
worthless Federal Reserve Notes...
I might see if I can mesh model something, but I haven't really ever used a mesh
modeler. Not looking forward to making all those acanthus leaves and
scrollwork...
A heightfield might give me something I could image map just to see if I like
one particular design more than another. Though a nicely shaded planar image
map would likely serve the same purpose.
Lastly, I was toying with cobbling together an SDL object that would mimic the
gross contours of the object and then image map over that to quickly give a
textured object with an actual 3D shape. Worth doing?
{"No, you dolt - use a modeler, or perform another blood sacrifice and be
inculcated with the sacred power of POV SDL....")
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