POV-Ray : Newsgroups : povray.binaries.images : Secret Passage WIP (TINA CHeP) : Re: Secret Passage WIP (TINA CHeP) Server Time
8 Jul 2024 06:57:54 EDT (-0400)
  Re: Secret Passage WIP (TINA CHeP)  
From: Bald Eagle
Date: 10 Oct 2014 09:50:00
Message: <web.5437e2f0cbb3d8155e7df57c0@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:

> These are two separate things:

Well, ok, my original statement should have been "somehow mapping" instead of
specifically uv-mapping, it just came out that way since I intuited that the uv
method might be best suited.  :)

The counting still seems weird, like the way ACLU or Microsoft counts.  0, 1, 2,
5.  Who do I need to have induct me into the inner circle, what blood sacrifice
needs to be made for me to pierce the veil of the Inner Mysteries of POV-Ray
mapping codes?  Are those missing constants are only known to the 3&4th Degree
Master Masons?  I'm guessing they map a _pyramidal_ sweep, or the obverse of
worthless Federal Reserve Notes...


I might see if I can mesh model something, but I haven't really ever used a mesh
modeler.  Not looking forward to making all those acanthus leaves and
scrollwork...
A heightfield might give me something I could image map just to see if I like
one particular design more than another.  Though a nicely shaded planar image
map would likely serve the same purpose.

Lastly, I was toying with cobbling together an SDL object that would mimic the
gross contours of the object and then image map over that to quickly give a
textured object with an actual 3D shape.  Worth doing?

{"No, you dolt - use a modeler, or perform another blood sacrifice and be
inculcated with the sacred power of POV SDL....")


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