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Hello group, have you ever tried to use clock negative values ?
I have seriously miscalculated a motion equation based on clock and the easiest
solution would involve setting clock negative value to have the motion describe
a deceleration motion if clock is negative in the form :
z = -(1/2)*(clock)^2 + zpos1*clock + zpos2
and if positive :
z = 1/2*(clock)^2 + zpos1*clock + zpos2
That vould make the object decelerate, nearly stop for clock = 0 and then
accelerate again without me having to modify rhe rest of the scene which would
be quite a long task.
and it would be quite neat, too.
but is does not seem to work, alas.
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