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"Bald Eagle" <cre### [at] netscape net> wrote:
>
> Can you "split" the stairs into vertical and horizontal surfaces?
> Repeated footsteps would wear the top face of the tread yet leave most of the
> vertical riser unworn. That in itself would add a level of definition.
>
Yes, I think some extra work on the stairs is essential, currently it is just a
cylinder in the middle with boxes rotated around for a spiral effect. I need to
model something with more detail then make sure it can be seen ;-)
> Possibly your little guys dropped an item or two on the way in.
> Maybe a rock or a hammer. ;)
Yes, I want some sign of life to show something uses the stairs so a good idea
> How much have you experimented with the light? Perhaps a warmer yellow sunlight
> from a sideways direction would give it some highlight and shadow.
>
Have tried a few things here, currently the light is HDR which I find not so
good for getting nice dark shadows so maybe some tweaking to do.
> That's some pretty sweet plant work you've got going there and ... the tree is
> _A BLOB_???(!!!) That's one of the coolest blobs I've seen - scratch that -
> "been told _is_ a blob"! If I was asked, I would have guessed it was an
> isosurface or something. You haz mad skilz. Mad. Skilz.
>
> Keep up the good work, and hope you're having fun. :)
Thanks, I seem to have developed an obsession with blobs of late, starfish,
anemone's, ants can't get enough of the blobs. I did model the entire dandelion
as a blob at first but the memory consumption was too high when I started
replicating it so I switched to a mesh instead.
Of course it is fun even when it goes wrong otherwise I wouldn't do it...
(actually a lie as after this many years of raytracing the withdrawal symptoms
could be fatal).
Sean
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