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Alain <kua### [at] videotronca> wrote:
>
> A material_map is designed to works with palleted images. Using a high
> or true colour leads to problems as you'll need maps spanning a huge
> array of values.
> A material_map DON'T contain materials but textures.
>
> So, you may want to have a palleted, or B&W, source image with one index
> for the water and another for the ground areas. A pure black and white
> image will do just right and will be relatively small as a bonus: 1 bit
> per pixel.
>
> Now, you need to provide the image_map for the ground areas with it's
> finish and normals and a texture for the water areas with the wanted
> specular.
>
>
>
>
> Alain
Hi Alain, You describe perfectly what I'm already doing! It doesn't answer the
question. :-(
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