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I'm trying to muddle through the process of using an image file to create a
3D-ish looking ornate picture frame.
I kinda 'get' that I'll probably have to nest 1 or 2 of these
image/pigment/pattern/map(s) together in order to get this to work, but I'm
getting all twisted up.
I finally figured out how to FILL the border and center of the frame with a
transparent color in Paint.Net, so I have a frame composed of white, black, and
the transparent parts that I don't wish to be visible when rendered.
I haven't done much with these commands, but I've seen that folks reference
their use a lot, so they seem like a powerful tool.
Can someone give me a clue?
height_field {png "Frame2.png" smooth
translate<-0.5,-0.0,-0.5>
scale <946, 15, 799>/5
rotate -x*90
texture {
image_pattern { png "Frame2.png" once}
texture_map {
[0 MyGold]
[1 pigment { transmit 1 } ]
}
}
}
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