POV-Ray : Newsgroups : povray.binaries.images : Le Forgeron: experiments : Re: Le Forgeron: experiments Server Time
6 Oct 2024 13:15:29 EDT (-0400)
  Re: Le Forgeron: experiments  
From: LanuHum
Date: 2 Sep 2014 13:30:01
Message: <web.5405fe1c1d798e7f7a3e03fe0@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:

> The AA problem is certainly just a side effect of the underlying bug.
> Most likely the texture computations for the respective sphere sweeps
> yield a result that is "Not a Number" (NaN, e.g. due to an attempt to
> take the square root of a negative number or the like) or infinity;
> anti-aliasing can't digest these values, and comes up with NaN or
> infinity for the entire pixels.
>
> It is only after anti-aliasing, when the value is converted to the 8-bit
> integer range, that it turns into a sane value (and only because
> integers don't have values to represent NaN or infinity); on some
> platforms this value is zero, yielding black, while on other systems it
> is the maximum possible integer value, yielding white.

Sorry, I at all didn't understand, what to do to me? :( :( :(


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.