POV-Ray : Newsgroups : povray.unofficial.patches : Is anyone working on a distributed / stochastic / Monte Carlo ray-tracing patch for 3.7? : Re: Is anyone working on a distributed / stochastic /MonteCarloray-tracing = Server Time
27 Apr 2024 13:23:54 EDT (-0400)
  Re: Is anyone working on a distributed / stochastic /MonteCarloray-tracing =  
From: jhu
Date: 2 Sep 2014 09:55:01
Message: <web.5405cb1c65080cc0d19b0ec40@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 01.09.2014 18:16, schrieb jhu:
> > clipka <ano### [at] anonymousorg> wrote:
> >> Am 24.07.2014 17:58, schrieb Nekar Xenos:
> >>> On Wed, 23 Jul 2014 21:52:32 +0200, clipka <ano### [at] anonymousorg> wrote:
> >>>
> >>>
> >>>> (Actually it's not /that/ much of a coincidence: As a first approach
> >>>> at "replacing" radiosity I plan to actually just keep using it but not
> >>>> cache the results (plus make sure that the secondary rays shot are
> >>>> different each time); and as I want UberPOV to fully support
> >>>> non-default brilliance settings, I figured that I might just as well
> >>>> add that to POV-Ray's radiosity first... And then one thing led to
> >>>> another, and I found myself adding all those fancy finish improvements
> >>>> that had been on my agenda for so long...)
> >>>>
> >>>
> >>> You're our hero :)
> >>
> >> Thanks. Sometimes I am. ;-)
> >
> > How difficult would it be to adapt this to GPU rendering via OpenCL or CUDA?
>
> Very. At least that's what I still suspect.

Oh well. Knight's Landing is just around the corner so OpenCL/CUDA might be
moot, but hopefully it's not too expensive.


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