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> Did you try translating the texture slightly perpendicular to the wall -
> into the room, as it were?
No, I did not - though I should have thought of that.
I also tried scaling it along the x-axis, and that seemed to work too.
I'm still fighting with Pov-Ray about the syntax and heirarchical structure of
BRICK. Right about now, I'm feeling as thick as one. Cue Jethro Tull.
#declare White_Paint = material { texture {pigment {color White} finish{diffuse
0.9 } normal {bumps scale <1, .1, .1>}} };
#declare White_Paint_T = texture {pigment {color White} finish{diffuse 0.9 }
normal {bumps scale <1, .1, .1>} };
#declare White_Brick = texture {brick texture {White_Paint_T}
texture {White_Paint_T}
brick_size <8, 8, 16>
} ;
#declare White_Wall = texture {White_Brick
normal {brick brick_size <8, 8, 16> scale x*1.0625}
finish {diffuse 0.9 phong 0.2}
} ;
I've tried breaking things up, declaring an explicit TEXTURE, and the problem
I'm having is that POV shoots back "line 116: Parse Error: No matching } in
'texture', finish found instead"
<whine>
But Pov-Raaaaaaay, normal and finish are _part of a texture definition_. :(
</whine>
How do I get the brick and mortar to have a PAINT texture, and the WALL have an
overall BRICK normal? I've searched around for an explanation or better yet a
working example, but haven't come up with much.
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