POV-Ray : Newsgroups : povray.unofficial.patches : Is anyone working on a distributed / stochastic / Monte Carlo ray-tracing patch for 3.7? : Re: Is anyone working on a distributed / stochastic /MonteCarloray-tracing = Server Time
27 Apr 2024 19:23:08 EDT (-0400)
  Re: Is anyone working on a distributed / stochastic /MonteCarloray-tracing =  
From: jhu
Date: 1 Sep 2014 12:20:00
Message: <web.54049bc4b743e78d19b0ec40@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 24.07.2014 17:58, schrieb Nekar Xenos:
> > On Wed, 23 Jul 2014 21:52:32 +0200, clipka <ano### [at] anonymousorg> wrote:
> >
> >
> >> (Actually it's not /that/ much of a coincidence: As a first approach
> >> at "replacing" radiosity I plan to actually just keep using it but not
> >> cache the results (plus make sure that the secondary rays shot are
> >> different each time); and as I want UberPOV to fully support
> >> non-default brilliance settings, I figured that I might just as well
> >> add that to POV-Ray's radiosity first... And then one thing led to
> >> another, and I found myself adding all those fancy finish improvements
> >> that had been on my agenda for so long...)
> >>
> >
> > You're our hero :)
>
> Thanks. Sometimes I am. ;-)

How difficult would it be to adapt this to GPU rendering via OpenCL or CUDA?


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