POV-Ray : Newsgroups : povray.general : turning off mutual shadowing between objects : Re: turning off mutual shadowing between objects Server Time
8 Jul 2024 13:05:14 EDT (-0400)
  Re: turning off mutual shadowing between objects  
From: CAS
Date: 26 Aug 2014 01:15:00
Message: <web.53fc16bb2158d2866a92a3a00@news.povray.org>
Alain <kua### [at] videotronca> wrote:

> > I want to generate a POV image NoShade(x,y).My question:how can I turn off
> > mutual shadowing between objects?Can anyboby tell me how can I do? Thanks and
> > expecting reply! Beg a hot!
> >
> >
>
> If you want a single object not to cast any shadow, add no_shadow to
> that object.
> That object will still receive shadows cast by other objects.
>
> If you don't want any objects to cast any shadow at all, add shadowless
> to your light_source, all of them.
>
> If you want shadows cast on the ground but not on other objects, it can
> get tricky.
> You'll need to use light_group.
> Have a general light_source and your ground, as well as any object that
> you want to receive shadows, outside any light_group.
> Place all your objects in a light_group. The light_source IN the
> light_group are to be made shadowless.
> To get consistent results, the global lights and those in the
> light_group MUST be in the same locations.
> It works because objects in a light_group, while not been illuminated by
> global light_source, can still block their light, and can thus cast
> shadows on objects that outside of the light_group.
>
> If you want no shadows and only need full illumination without any
> shading, you can use +q0 on the command line. This force all textures to
> have ambient 1, diffuse 0 and don't compute any light. As a bonus, it's
> prety quick.
>
>
> Alain

I want all objects have shadows themselves but have no mutual shadow between
objects.How can I do?


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