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> Any effect that can be achieved by tweaking mm_per_unit can also be
> achieved by tweaking the materials' translucency.
This is great piece of information. should'nt it be added to the documentation,
right after "The translucency color, which can alternatively be a float,
determines the strength of the subsurface light transport effect."
So that people don't break the physical accuracy of their whole scenes whenever
tweaking to compensate isolated anomalies on a per object or per texture basis?
(I don't have editing rights on that page of the documentation wiki)
As a sidenote, this could help me to better export Blender's SSS "scale"
parameter wich is per material also, as a factor of the pov translucency color I
guess.
Sorry for going off topic and thanks for your constant bug hunting.
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