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clipka <ano### [at] anonymous org> wrote:
> I'm rather surprised that you do get transparency at the sides of the
> door; are you using object geometry for this?
>
> The door image does have an alpha channel, but that channel is not used
> at all: Each and every pixel is fully opaque. There's nothing POV-Ray
> can do about that.
>
> So whatever you did to try and create a partially transparent image, it
> doesn't seem to work.
Yes,I just post a door picture in the scene,How can I use the alpha channel.
Thank you!
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