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"liujg" <seu### [at] qq com> wrote:
> "liujg" <seu### [at] qq com> wrote:
> > background {
> > color rgb < 0.60, 0.70, 0.95 >
> > }
> > camera {
> > location <0, 15, -60>
> > direction <0, 2, 1>
> > right x*1.33
> > look_at <0,15,0>
> > }
> > light_source {
> > <0,28,0> // position of a coner of the light plane
> > rgb<1.0,1.0,1.0>
> > area_light <3, 0, 0>, <0, 3, 0>, 2, 2 // light plane's edges; m by n bulbs
> > adaptive 1 // if on, some rays will not be traced
> > jitter // randomization of bulb's positions, emulating fuzzy shadow edges
> > }
> >
> > object {
> > mesh2{
> > vertex_vectors{
> > 5
> > <-500, 0, 30>, < 500, 0, 30>,<500, 500, 30>, < -500,
> > 500, 30> , < 0, 250, 30>
> >
> > }
> > uv_vectors{
> > 5
> > <-25.0, -25.0>,< 25.0, -25.0> , < 25.0, 25.0>,
> > <-25.0, 25.0>, <0.0, 0.0>
> > }
> > face_indices{
> > 4,
> > <0,1,4>, <1,2,4>,<2,3,4>, <3,0,4>
> >
> > }
> > uv_indices{
> > 4,
> > <0,1,4>, <1,2,4>,<2,3,4>, <3,0,4>
> >
> > }
> >
> > }
> > texture{
> > pigment{
> > uv_mapping
> > image_map { png "DHKX0221.png" map_type 0 interpolate 2 }
> > }
> > finish {
> > specular 0.3
> > roughness 0.01
> > }
> > }
> > }
>
> the render result.
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![](/i/fill.gif) |