POV-Ray : Newsgroups : povray.binaries.images : (alpha channel not work )Another example : Re: (alpha channel not work )Another example Server Time
8 Jul 2024 06:13:53 EDT (-0400)
  Re: (alpha channel not work )Another example  
From: liujg
Date: 6 Aug 2014 03:20:04
Message: <web.53e1d6b28bdc3f3e1ccfd0a0@news.povray.org>
"liujg" <seu### [at] qqcom> wrote:
> "liujg" <seu### [at] qqcom> wrote:
> > background {
> >   color rgb < 0.60, 0.70, 0.95 >
> > }
> > camera {
> >   location <0, 15, -60>
> >  direction <0, 2,  1>
> >   right x*1.33
> >  look_at <0,15,0>
> > }
> > light_source {
> >   <0,28,0> // position of a coner of the light plane
> >   rgb<1.0,1.0,1.0>
> >   area_light <3, 0, 0>, <0, 3, 0>, 2, 2 // light plane's edges; m by n bulbs
> >  adaptive 1 // if on, some rays will not be traced
> >  jitter // randomization of bulb's positions, emulating fuzzy shadow edges
> > }
> >
> >   object {
> >       mesh2{
> >          vertex_vectors{
> >                       5
> >                         <-500, 0, 30>, < 500, 0, 30>,<500,  500, 30>, < -500,
> > 500, 30>  , < 0, 250,  30>
> >
> >                        }
> >              uv_vectors{
> >                        5
> >                          <-25.0, -25.0>,< 25.0, -25.0> ,  < 25.0,  25.0>,
> > <-25.0,  25.0>,  <0.0, 0.0>
> >                        }
> >            face_indices{
> >                        4,
> >                         <0,1,4>, <1,2,4>,<2,3,4>, <3,0,4>
> >
> >                        }
> >              uv_indices{
> >                      4,
> >                         <0,1,4>, <1,2,4>,<2,3,4>, <3,0,4>
> >
> >                         }
> >
> >             }
> >      texture{
> >          pigment{
> >        uv_mapping
> >         image_map { png "DHKX0221.png"  map_type 0   interpolate 2 }
> >                 }
> >          finish {
> >       specular 0.3
> >       roughness 0.01
> >                 }
> >             }
> > }
>
> the render result.


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