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> Look at the messages after the render. Does it say anything about
> max_gradient?
Nope.
But it did helpfully tell me what I might need to solve the issue:
Ray->Shape Intersection Tests Succeeded Percentage
Parametric 96390 0 0.00
Parametric Bound 245308 96390 39.29
Bounding Box 571708 490616 85.82
> Did you actualy /place/ your Apple object?
> Add:
> object{Apple pigment{rgb<1,0,0>}}
> To your scene.
Yep!
I did manage to do that. I even had the computer plugged in when running the
render. :D Yay for me!!!
object {Apple scale 10 texture {pigment {color Red}}}
(I thought maybe I just couldn't see it, so I kept scaling it up, and stopped at
10) So, bigger bounded_by, and smaller scale - to keep the render time down?
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